This game is primarily point-and-click you do not require the use of a keyboard. Some Equipment may also give the player other actions besides Scrap to use during their turn - but the player can use only one of these actions per turn.Ī battle is resolved when either the player or foe's health reaches 0. The player can choose to scrap up to one card per turn in most cases this allows the player to draw a new card from the same pile. When a follower attacks, it can either attack obstacles, followers, or the enemy leader directly. ![]() The grid-based system is such that only the follower in the frontline (that is, the follower that's on the rightmost position in a row, for the player - or the leftmost position for the enemy) can attack or be attacked (except for units with Sniper or units that are affected by Cover). Like Hearthstone, a follower that is summoned is Exhausted, and not able to act immediately on the same turn that it is summoned (whether it is by moving or attacking) - unless the follower has the keyword Charge.Ĭombat, however, differs from Hearthstone in the fact that the system is grid-based, as opposed to a single row of summons. On each turn, if a follower is able to act, it can either move to a different empty space, or attack. This energy is used to either summon followers, or play leader cards. The first person (usually the player) to start in a turn will begin with 3 Energy the second person will start with 4 Energy, and on each turn the Energy capacity will increase by 1. The goal of the player is to proceed to the milestone nodes at the end of each map, beat the boss enemy there to progress, and eventually reach and complete the Crypt.Ĭombat is similar to Hearthstone - the player has a choice of replacing their starting hand before the first turn. These events can range from events with choices bearing consequences, or straight up combats. Events, à la Oregon Trail, will happen at each node, but can also happen en route to the node itself. They can pick the next node to travel to. ![]() ![]() Upon starting the game, the player is presented with a world map. Food and hope are required for traveling the lands of Soma - food is also required for healing at designated campsites and rest spots, while hope is not as straightforward to regain, and can only be gained by sharing luxury items with your followers. Batteries is the currency of the game, and can be used to buy equipment, more food, followers, and other things or may be required for event checks. The player selects a convoy deck with a predetermined number of followers of various types, and a character class with a predetermined number and set of leader cards.ĭepending on the convoy deck selected, the player will start out with an amount of Batteries, Food, and Hope. Nowhere Prophet plays out like what is best described as a mix of Oregon Trail, Slay the Spire, Hearthstone, and FTL: Faster Than Light.
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